﻿ Trellis EST - TrellisMATHS

Trellis EST

 Home TrellisMATHS Database design Software Web sites

The software licence key, to unlock ALL the TrellisMATHS software is available at a special price.

£99 for schools (school site licence)
£35 for parents (home licence)

A CD of all 8 packages is now available.  If you would like a copy sent to you, please email me with full details, using the TrellisMATHS contact form.

Pack versions (a sheet detailing what is included and what operating systems they will run on - also includes MicroSMILE matching).
Publicity sheet (a single page detailing the software)
Detailed Software Sheet (showing details of each software package)

Please navigate to the software you are interest in, using the Objectives below:
 Year 1 (Level 1 and start on level 2) Objective Program Pack Know by heart all pairs of numbers with a total of 10 (K) TenSprint Numeracy Use everyday language to describe position, direct and movement Maze Movement

 Year 2 (Consolidation of level 2 and start on level 3) Objective Program Pack Understand that more than 2 numbers can be added. Begin to add three single digit numbers mentally TenSprint Numeracy Compare two given two digit numbers, say which is more or less and give a number which lies in between Guess

 Year 3 (Revision of level 2 and start on level 3) Objective Program Pack Recognise two-digit and three-digit multiples of 2, 5 or 10, and three-digit multiples of 50 and 100. Numbers, Multiples Properties of Number Order whole numbers to at least 1000 (K) Guess, Box Begin to find remainders after simple division Maximum Remainder (Practice) Enriching Number Identify and sketch lines of symmetry in simple shapes, and recognise shapes with no lines of symmetry (K) Add a Square Remove a Square Symmetry and Transformations Sketch the reflection of a simple shape in a mirror line along one edge. Mirror Symmetry and Transformations Recognise unit fractions and use them to find fractions of shape (K) Matching Fractions (Level 1) Numeracy

 Year 4 (Consolidation of level 3 and start on level 4) Objective Program Pack Solve mathematical problems or puzzles, recognise and explain patterns and relationships, generalise and predict. Suggest extensions asking "What if...?" Boat, Tadpoles Mathematical Puzzles Make and investigate a general statement about familiar numbers or shapes by finding examples that satisfy it. Inscribe (resource program) Give one or more numbers lying between given numbers and order a set of whole numbers less than 10000 Guess Estimate a proportion Lines Recognise negative numbers in context (e.g. on a number line) Box, Guess Recognise simple fractions that are several parts of a whole, recognise the equivalence of simple fractions. Towers, Wall Sense of Number Find remainders after division (K) Maximum Remainder Enriching Number Recognise the equivalence of simple fractions (K) Matching Fractions (Level 1) Numeracy Order simple fractions Ordering Fractions (Level 1) Numeracy Use known number fact and place value to add or subtract mentally. Minimax Sense of Number Add 3 or 4 small numbers AddsUpTo, Magic Numeracy Recognise position 3InALine Co-ordinates Use the 8 compass directions N, S, E, W, NE, NW, SW, SE Pilot (Level 1) Movement Classify polygons using criteria such as: symmetry properties (K) Add a Square Remove a Square Symmetry and Transformations Sketch the reflection of a simple shape in a mirror line parallel to one side (all sides parallel or perpendicular to the mirror line). Transform - Reflections Symmetry and Transformations

 Year 5 (Revision of level 3, but mainly level 4) Objective Program Pack Choose and use appropriate number operations to solve problems, Minimax Sense of Number Solve mathematical problems or puzzles, recognise and explain patterns and relationships, generalise and predict. Suggest extensions asking "What if...?" Boat, Hopslide, Tadpoles Mathematical Puzzles Make general statements about odd or even numbers Numbers Properties of Number Recognise multiples of 6, 7, 8, 9, up to the 10th multiple. Numbers Properties of Number Order a given set of positive and negative integers (K) Box Use decimal notation for tenths and hundredths (K) Box, Guess Know by heart all multiplication facts up to 10 x 10. Money Share Solve simple problems using ideas of ratio and proportion ('one for every... ' and ' one in every...') Money Share, Paint Mix (Level 1), Ratio Match (Level 1) Use known number facts and place value for mental addition and subtraction Darts Numeracy Use doubling or halving starting from known facts. Darts Numeracy Read and plot co-ordinates in the first quadrant Elephant (Level 1) Rhino (Level 1) Lines Co-ordinates Understand and use angle measure in degrees. Estimate acute and obtuse angles Angle 90, Angle 360 Angle Estimation Recognise where a shape will be after a reflection in a mirror line parallel to one side (sides not all parallel or perpendicular to the mirror line). Transform - Reflection Mirror - Mirror Draw Symmetry and Transformations Classify triangle (isosceles, equilateral, scalene) Inscribe - 3 of a Kind Recognise where a shape will be after a translation. Transform - Translation Symmetry and Transformations

 Year 6 (Consolidation of level 4 and start on level 5) Objective Program Pack Solve mathematical problems or puzzles, recognise and explain patterns and relationships, generalise and predict. Suggest extensions asking "What if...?" Boat, Hopslide, Jumping, Reverse, Tadpoles Mathematical Puzzles Recognise prime numbers to at least 20. Numbers Properties of Number Order fractions such as 2/3, 3/4, 5/6, Tower (Level 2) Sense of Number Ordering Fractions Numeracy Make general statements about odd or even numbers. Identify, Numbers Properties of Number Recognise multiples up to 10 x 10. Identify, Numbers Properties of Number Inscribe - Resource program Recognise square numbers to at least 12 x 12. Identify, Numbers Properties of Number Recognise prime numbers to at least 20. Identify, Numbers Properties of Number Solve simple problems involving ratio and proportion.(K) NumberLine Numeracy Money Share, Paint Mix, Ratio Match Give a decimal fraction lying between two others (e.g. between 3.4 and 3.5) Magnify, Guess NumberLinesD (Level 1) Numeracy Use known number facts and place value to consolidate mental addition and subtraction Darts Numeracy Use known number facts and place value to consolidate mental multiplication and division Darts Numeracy Order a mixed set of numbers with up to 3d.p. Box, Magnify Make and investigate a general statement about familiar numbers or shapes by finding examples that satisfy it. Develop from explaining a generalised relationship in words to expressing it in a formula using letters as symbols. Points, Trellis Calculate the perimeter and area of simple compound shapes that can be split into rectangles (K) Spirals - Squares Inside and Triangles Inside Read and plot co-ordinates in all four quadrants Elephant, Rhino Co-ordinates Recognise where a shape will be after reflection: in a mirror line touching the shape at a point (side of shape not necessarily parallel or perpendicular to the mirror line). Transform - Reflection Mirror - Mirror Draw Mirror - Mirror Line Symmetry and Transformations Recognise where a shape will be after reflection: in two mirror lines at right-angles (side of shape all parallel or perpendicular to the mirror line). Transform - Reflection Rangoli Symmetry and Transformations Recognise and estimate angles Angle 90, Angle 360, Snooker Angle Estimation Classify quadrilaterals Inscribe - 3 of a Kind, Star Challenge Recognise where a shape will be after a rotation through 90 about one of its vertices. Transform - Rotation Centre Point (Level 1) Symmetry and Transformations Use the language associated with probability to discuss events, including those with equally likely outcomes Hidden Contents, Loaded Dice, Pinball, Probability Match, Routes

 Year 7 Revision of Level 4, but mainly level 5 Objective Program Pack Identify the necessary information to solve a problem; represent problems mathematically, making use of symbols, words, diagrams, tables and graphs. Break a complex calculation into smaller steps, choosing and using appropriate and efficient operations, methods... (K) Present and interpret solutions in the context of the original problem; explain and justify methods and conclusions, (K) orally and in writing. Suggest extensions by asking "What if...?" or "Why?"; begin to generalise... Boat, Frogs, Hanoi, Hats, Hopslide, Jugs, Jumping, Master, Nim, Reverse, Tadpoles Mathematical Puzzles Magic Numeracy Inscribe - 3 of a Kind, Star Challenge, Points Algebra Magic Recognise and use multiples, factors, .., highest common factor and lowest common multiple in simple cases, and primes (less than 100) Define, Identify, Numbers, Factor Properties of Number Inscribe - 3 of a Kind, Star Challenge Recognise the first few triangular numbers, squares of numbers to 12 x 12... Define, Identify, Numbers Properties of Number Understand the relationship between ratio and proportion; use ratio notation, ... divide a quantity into two parts in a given ratio; solve simple problems about ratio and proportion using informal strategies. Money Share, Paint Mix, Ratio Match Ratio Understand and use decimal notation and place value : multiplying and dividing integers and decimals by 10, 100 and 1000 and explain the effect Tenners Numeracy Compare and order decimals in different contexts Box, Guess Understand negative numbers as position on a number line. Box, Guess Recognise the equivalence of percentages, fractions and decimals Equivalent Pairs Enriching Number Use fraction notation to describe parts of shapes Matching Fractions Numeracy Calculate simple percentages, fractions and decimals. Make that Number (Level 1) Enriching Number Understand addition, subtraction, multiplication and division as they apply to whole numbers Minimax Sense of Number Generate and describe simple algebra sequences Frogs, Boat Mathematical Puzzles Identify Mapping Match Use correct vocabulary ... shapes Inscribe - 3 of a Kind, StarChallenge Use 2-D representations to visualise 3-D 3-D Maze Movement Generate sequences from practical context and describe the general term in simple cases Frogs, Boat Mathematical Puzzles Trellis Understand and use the language associated with ..., translations, ... Racegame Movement Use conventions and notation for 2-D co-ordinates in all four quadrants Elephant (Level 2), Rhino, Locate Co-ordinates Use angle measure: distinguish between estimate the size of acute, obtuse and reflex angles Angle 90, Angle 360, Snooker Angle Estimation Recognise and estimate angles Angle 90, Angle 360, Snooker Angle Estimation Know and use the formula for the area of a rectangle; calculate the perimeter and area of shapes made from rectangles Spirals - Squares Inside, Triangles Inside Understand and use the language and notation associated with reflection, translations and rotations Transform - Reflections Transform - Rotation Transform - Translation Tiles Symmetry and Transformations Recognise and visualise the transformation and symmetry of 2-D shapes: reflection in given mirror lines and line symmetry. Add a Square Remove a Square Mirror - Mirror Line Mirror - Mirror Image Rangoli - Challenge Transform - Reflections Symmetry and Transformations Recognise and visualise the transformation and symmetry of 2-D shapes: rotation about a given point and rotation symmetry Centre Point - Level 1, 2 and 3 Transform - Rotation Symmetry and Transformations Explore these (rotations, reflection and translation) transformations and symmetries using ICT Transform - Reflections Transform - Rotation Transform - Transformation Tiles Symmetry and Transformations Collect data from a simple experiment and record in a frequency table; estimate probabilities based on this data Hidden Contents, Loaded Dice Compare experimental and theoretical probabilities in simple contexts Pinball Understand and use the probability scale from 0 to 1; find and justify probabilities based on equally likely outcomes in simple contexts Probability Match, Routes Simplify linear algebraic expressions by collecting like terms Algebraic Magic Solve word problems and investigate in a range of contexts Algebraic Magic Use simple formulae from mathematics with integer coefficients (unknown on one side only) using appropriate methods (e.g. inverse operations) Equation Buster, Predict Understand that algebraic operations follow the same conventions and order as arithmetic Equation Buster, Equation Resource, Predict Use letter symbols to represent unknown numbers or variables; know the meaning of the words term, expression and equation Equation Buster, Equation Resource, Predict Construct and solve simple linear equations with integer coefficients (unknown on one side only) using an appropriate method Equation Resource Plot graphs of simple linear functions , where y is given explicitly in terms of x on paper and using ICT; recognise straight-line graphs parallel to the x-axis or y-axis Equation Resource Generate terms of a simple sequence, given a rule (e.g. finding a term from the previous term, finding a term given its position in the sequence) Mapping Match

 Year 8 (Consolidation of Level 5, and start on level 6) Objective Program Pack Solve more demanding problems and investigate in a range of contexts 3-D Maze, Queens Movement Algebraic Magic Identify the necessary information to solve a problem; represent problems in algebraic, geometric or graphical form.(K) Solve more complex problems by breaking them into smaller steps... Present and interpret solutions, justifying inferences and explaining reasoning...(K) Suggest extensions by asking "What if...?" or "Why?"; begin to generalise... Boat, Frogs, Hanoi, Hats, Hopslide, Jugs, Jumping, Master, Nim, Reverse, Tadpoles Mathematical Puzzles Queens Movement Spirals - Guess Spiral, Infinite Order decimals Box, Guess, Magnify Use equivalence of fractions decimals and percentages to compare proportions (K) Make that Number (Level 2) Enriching Number Add, subtract, multiply and divide integers Darts, NumberLines (Levels 3 - 5) Numeracy Recognise and use multiples, factors (divisors), common factor, highest common factor, lowest common multiple and primes Trellis Consolidate understanding of the relationship between ratio and proportion; reduce a ratio to its simplest form, ... divide a quantity into two ... parts in a given ratio ... (K) Money Share, Paint Mix, Ratio Buster, Ratio Match Ratio Express simple functions in symbols; represent mappings expressed algebraically Points Equation Resource, Mapping Match, Predict Plot the graphs of linear functions where y is given explicitly in terms of x. Recognise that equations of the form y=mx + c correspond to straight line graphs. Plotter (y = mx, Find the Line ) Graphing Equation Resource Transform 2-D shapes by simple combinations of rations, reflections and translations, on paper and using ICT. Transform Tiles Symmetry and Transformations Enlarge 2-D shapes, given a centre of enlargement and a positive whole-number scale factor (K) explore enlargement using ICT. Transform - Enlargement Symmetry and Transformations Estimate probabilities from experimental data; understand that: - if an experiment is repeated there may be, and usually will be, different outcomes; - increasing the number of times an experiment is repeated generally leads to better estimates of probability Hidden Contents, Loaded Dice Know that if the probability of an event is p, then the probability of it not occurring is 1p Pinball, Probability Match, Routes Find and record all possible mutually exclusive outcomes for single events and two successive events in a systematic way, using diagrams and tables Pinball, Probability Match, Routes Simplify or transform linear expressions by collecting like terms Algebraic Magic, Equation Resource Substitute integers into simple formulae Equation Buster, Predict Construct and solve linear equations with integer coefficients (unknown on either or both sides, without and with brackets) using appropriate methods (e.g. inverse operations, transforming both sides in the same way) Equation Buster, Equation Resource Know that algebraic operations follow the same conventions and order as arithmetic operations Equation Resource, Predict Generate terms of a linear sequence using term-to-term and position-to-term definitions of a sequence Mapping Match Generate and describe integer sequences Mapping Match

 Year 9 (Revision of Level 5, but mainly level 6 objectives for able pupils at level 7 with some on level 8) Objective Program Pack Represent problems and synthesise information in algebraic, geometric or graphical form; move from one form to another to get a different perspective on the problem. Solve substantial problems by breaking them into simpler tasks Present a precise, reasoned argument, making use of symbols, diagrams and graphs and related explanatory text...(K) Suggest extensions by asking "What if...?" or "Why?"; begin to generalise... Hanoi, Hats Mathematical Puzzles Vectmeet Movement Use proportional reasoning to solve a problem, and choose the correct numbers to take as 100%, or as a whole; ... interpret and use ratio in a range of contexts, including solving word problems. Ratio Buster Ratio Generate terms of a sequence using term-to-term and position-to-term definitions of a sequence, on paper and using ICT (K) Points, Trellis Mapping Match Investigate the gradients of parallel lines (EX) Plotter (Parallel Lines) Graphing Equation Resource Solve linear inequalities in one variable Regions (Guess Inequalities Level 1 and Level 3) Graphing Begin to solve inequalities in two variables (EX) Regions (Guess Inequalities Level 2 and Level 4) Graphing Given values for m and c, find the gradient of lines given by equations of the form y = mx + c (K) Plotter (Find the Line, Lineover, Point and Lines, y = mx) Graphing Visualise and use 2-D representation of 3-D objects 3-D Maze Movement Use units of measurement to calculate ... and solve problems in a variety of contexts ... Ratio Buster Ratio Transform 2-D shapes by combinations of translations, rotation and reflections on paper and using ICT. Transform Symmetry and Transformations Know that translations, rotations and reflections preserve length and angle and map object on to congruent images. (K) Transform Symmetry and Transformations Enlarge 2-D shapes, given a centre of enlargement and a whole number scale factor, on paper and using ICT. Transform - Enlargement Symmetry and Transformations Extend to enlarging 2-D shapes, given a fractional scale factor; recognise the similarity of the resulting shape (EX) Transform - Enlargement Symmetry and Transformations Find the locus of a point that moves according to a simple rule, both by reasoning and by using ICT Elephant Co-ordinates Vectmeet Movement Estimate probabilities from experimental data; understand relative frequency as an estimate of probability and use this to compare outcomes of experiments Hidden Contents, Pinball Use the vocabulary of probability in interpreting results involving uncertainty and prediction Loaded Dice Solve increasingly demanding problems and evaluate solutions; explore connections in mathematics across a range of contexts Algebraic Magic Construct and solve linear equations with integer coefficients (with and without brackets, negative signs anywhere in the equations, positive or negative solutions), using an appropriate method Equation Buster, Equation Resource Substitute numbers into expressions and formulae Equation Buster, Predict Write an expression to describe the nth term of an arithmetic sequence Mapping Match

Special thanks to NAACE for matching software to NNS objectives

 Notices