
The software licence key, to unlock ALL the TrellisMATHS
software is available at a special price.
£99 for schools (school site licence)
£35 for parents (home licence)
A CD of all 8 packages is now available. If you
would like a copy sent to you, please email me with full details, using the
TrellisMATHS contact form.
If you would like to find out more about the software then
please download these to pdf documents:
Pack versions
(a sheet detailing what is included and what operating systems they will run
on  also includes MicroSMILE matching).
Publicity sheet (a single page detailing the software)
Detailed Software Sheet (showing details of each software package)
Please navigate to the software you are interest in, using the Objectives
below:
Year 1 (Level
1 and start on level 2) 
Objective

Program

Pack

Know by heart all pairs of numbers with a total
of 10 (K) 
TenSprint 
Numeracy 
Use everyday language to describe position,
direct and movement

Maze 
Movement 
Year 2 (Consolidation
of level 2 and start on level 3) 
Objective

Program

Pack

Understand that more than 2 numbers can be added.
Begin to add three single digit numbers mentally

TenSprint 
Numeracy 
Compare two given two digit numbers, say which is
more or less and give a number which lies in between

Guess 
Discovering Number 
Year 3 (Revision
of level 2 and start on level 3) 
Objective

Program

Pack

Recognise twodigit and threedigit multiples of
2, 5 or 10, and threedigit multiples of 50 and 100.

Numbers, Multiples 
Properties of Number 
Order whole numbers to at least 1000 (K)

Guess,
Box 
Discovering Number 
Begin to find remainders after simple division

Maximum Remainder (Practice) 
Enriching Number 
Identify and sketch lines of symmetry in simple
shapes, and recognise shapes with no lines of symmetry (K)

Add a Square
Remove a
Square 
Symmetry and Transformations 
Sketch the reflection of a simple shape in a
mirror line along one edge.

Mirror

Symmetry and Transformations 
Recognise unit fractions and use them to find
fractions of shape (K)

Matching Fractions (Level 1) 
Numeracy 
Year 4 (Consolidation
of level 3 and start on level 4) 
Objective

Program

Pack

Solve mathematical problems or puzzles, recognise
and explain patterns and relationships, generalise and predict. Suggest
extensions asking "What if...?"

Boat, Tadpoles 
Mathematical Puzzles 
Make and investigate a general statement about
familiar numbers or shapes by finding examples that satisfy it.

Inscribe (resource program) 
Investigations 
Give one or more numbers lying between given
numbers and order a set of whole numbers less than 10000

Guess 
Discovering Number 
Estimate a proportion

Lines 
Discovering Number 
Recognise negative numbers in context (e.g. on a
number line) 
Box, Guess 
Discovering Number 
Recognise simple fractions that are several parts
of a whole, recognise the equivalence of simple fractions.

Towers, Wall 
Sense of Number 
Find remainders after division (K)

Maximum Remainder 
Enriching Number 
Recognise the equivalence of simple fractions (K)

Matching Fractions (Level 1) 
Numeracy 
Order simple fractions

Ordering Fractions (Level 1) 
Numeracy 
Use known number fact and place value to add or
subtract mentally.

Minimax

Sense of Number 
Add 3 or 4 small numbers

AddsUpTo, Magic 
Numeracy 
Recognise position

3InALine 
Coordinates 
Use the 8 compass directions N, S, E, W, NE, NW,
SW, SE 
Pilot (Level 1) 
Movement 
Classify polygons using criteria such as:
symmetry properties (K)

Add a Square
Remove a
Square 
Symmetry and Transformations 
Sketch the reflection of a simple shape in a
mirror line parallel to one side (all sides parallel or perpendicular to the
mirror line). 
Transform  Reflections 
Symmetry and Transformations 
Year 5 (Revision
of level 3, but mainly level 4) 
Objective

Program

Pack

Choose and use appropriate number operations to
solve problems, 
Minimax 
Sense of Number 
Solve mathematical problems or puzzles, recognise
and explain patterns and relationships, generalise and predict. Suggest
extensions asking "What if...?"

Boat, Hopslide, Tadpoles 
Mathematical Puzzles 
Make general statements about odd or even numbers

Numbers 
Properties of Number 
Recognise multiples of 6, 7, 8, 9, up to the 10th
multiple. 
Numbers 
Properties of Number 
Order a given set of positive and negative
integers (K) 
Box 
Discovering Number 
Use decimal notation for tenths and hundredths
(K) 
Box,
Guess 
Discovering Number 
Know by heart all multiplication facts up to 10 x
10. 
Money Share 
Ratio 
Solve simple problems using ideas of ratio and
proportion ('one for every... ' and ' one in every...')

Money Share, Paint Mix (Level 1), Ratio Match
(Level 1) 
Ratio 
Use known number facts and place value for mental
addition and subtraction

Darts

Numeracy 
Use doubling or halving starting from known
facts. 
Darts

Numeracy 
Read and plot coordinates in the first quadrant

Elephant (Level 1)
Rhino (Level
1)
Lines 
Coordinates 
Understand and use angle measure in degrees.
Estimate acute
and obtuse angles

Angle 90, Angle 360 
Angle Estimation 
Recognise where a shape will be after a
reflection in a mirror line parallel to one side (sides not all parallel or
perpendicular to the mirror line).

Transform  Reflection
Mirror 
Mirror Draw 
Symmetry and Transformations

Classify triangle (isosceles, equilateral,
scalene) 
Inscribe  3 of a Kind

Investigations 
Recognise where a shape will be after a
translation. 
Transform  Translation 
Symmetry and Transformations 
Year 6 (Consolidation
of level 4 and start on level 5) 
Objective

Program

Pack

Solve mathematical problems or puzzles, recognise
and explain patterns and relationships, generalise and predict. Suggest
extensions asking "What if...?"

Boat, Hopslide, Jumping, Reverse, Tadpoles 
Mathematical Puzzles 
Recognise prime numbers to at least 20. 
Numbers 
Properties of Number 
Order fractions such as 2/3, 3/4, 5/6,

Tower (Level 2) 
Sense of Number 
Ordering
Fractions

Numeracy

Make general statements about odd or even
numbers. 
Identify, Numbers 
Properties of Number 
Recognise multiples up to 10 x 10.

Identify, Numbers 
Properties of Number 
Inscribe 
Resource program

Investigations

Recognise square numbers to at least 12 x 12.

Identify, Numbers 
Properties of Number 
Recognise prime numbers to at least 20.

Identify, Numbers 
Properties of Number 
Solve simple problems involving ratio and
proportion.(K) 
NumberLine 
Numeracy 
Money Share, Paint Mix, Ratio Match

Ratio

Give a decimal fraction lying between two others
(e.g. between 3.4 and 3.5)

Magnify, Guess 
Discovering Number 
NumberLinesD
(Level 1)

Numeracy

Use known number facts and place value to
consolidate mental addition and subtraction

Darts 
Numeracy 
Use known number facts and place value to
consolidate mental multiplication and division

Darts 
Numeracy 
Order a mixed set of numbers with up to 3d.p.

Box, Magnify 
Discovering Number 
Make and investigate a general statement about
familiar numbers or shapes by finding examples that satisfy it. Develop from
explaining a generalised relationship in words to expressing it in a formula
using letters as symbols.

Points, Trellis 
Investigations 
Calculate the perimeter and area of simple
compound shapes that can be split into rectangles (K)

Spirals  Squares Inside and Triangles Inside 
Investigations 
Read and plot coordinates in all four quadrants

Elephant, Rhino 
Coordinates 
Recognise where a shape will be after reflection:
in a mirror line touching the shape at a point (side of shape not
necessarily parallel or perpendicular to the mirror line).

Transform  Reflection
Mirror 
Mirror Draw
Mirror  Mirror Line 
Symmetry and Transformations 
Recognise where a shape will be after reflection:
in two mirror lines at rightangles (side of shape all parallel or
perpendicular to the mirror line).

Transform  Reflection
Rangoli 
Symmetry and Transformations 
Recognise and estimate angles

Angle 90, Angle 360, Snooker 
Angle Estimation 
Classify quadrilaterals

Inscribe  3 of a Kind, Star Challenge 
Investigations 
Recognise where a shape will be after a rotation
through 90 about one of its vertices.

Transform  Rotation
Centre Point
(Level 1) 
Symmetry and Transformations 
Use the language associated with probability to discuss
events, including those with equally likely
outcomes 
Hidden Contents, Loaded Dice,
Pinball, Probability Match, Routes

Probability

Year 7
Revision of Level 4, but mainly level 5 
Objective

Program

Pack

Identify the necessary information to solve a
problem; represent problems mathematically, making use of symbols, words,
diagrams, tables and graphs.
Break a
complex calculation into smaller steps, choosing and using appropriate and
efficient operations, methods... (K)
Present and
interpret solutions in the context of the original problem; explain and
justify methods and conclusions, (K) orally and in writing.
Suggest
extensions by asking "What if...?" or "Why?"; begin to generalise...

Boat, Frogs, Hanoi, Hats, Hopslide, Jugs,
Jumping, Master, Nim, Reverse, Tadpoles 
Mathematical Puzzles 
Magic

Numeracy

Inscribe  3
of a Kind, Star Challenge, Points

Investigations

Algebra Magic

Algebra

Recognise and use multiples, factors, .., highest
common factor and lowest common multiple in simple cases, and primes (less
than 100) 
Define, Identify, Numbers, Factor 
Properties of Number 
Inscribe  3
of a Kind, Star Challenge

Investigations

Recognise the first few triangular numbers,
squares of numbers to 12 x 12...

Define, Identify, Numbers 
Properties of Number 
Understand the relationship between ratio and
proportion; use ratio notation, ... divide a quantity into two parts in a
given ratio; solve simple problems about ratio and proportion using informal
strategies. 
Money Share, Paint Mix, Ratio Match 
Ratio 
Understand and use decimal notation and place
value : multiplying and dividing integers and decimals by 10, 100 and 1000
and explain the effect

Tenners 
Numeracy 
Compare and order decimals in different contexts

Box,
Guess 
Discovering Number 
Understand negative numbers as position on a
number line. 
Box, Guess 
Discovering Number 
Recognise the equivalence of percentages,
fractions and decimals

Equivalent Pairs

Enriching Number 
Use fraction notation to describe parts of shapes

Matching Fractions 
Numeracy 
Calculate simple percentages, fractions and
decimals. 
Make that Number (Level 1)

Enriching Number 
Understand addition, subtraction, multiplication
and division as they apply to whole numbers 
Minimax

Sense of Number 
Generate and describe simple algebra sequences

Frogs, Boat 
Mathematical Puzzles 
Identify

Properties of Number

Mapping Match

Algebra

Use correct vocabulary ... shapes

Inscribe  3 of a Kind, StarChallenge 
Investigations 
Use 2D representations to visualise 3D

3D Maze 
Movement 
Generate sequences from practical context and
describe the general term in simple cases

Frogs, Boat 
Mathematical Puzzles 
Trellis

Investigations

Understand and use the language associated with
..., translations, ...

Racegame

Movement 
Use conventions and notation for 2D coordinates
in all four quadrants

Elephant (Level 2),
Rhino,
Locate 
Coordinates 
Use angle measure: distinguish between estimate
the size of acute, obtuse and reflex angles

Angle 90, Angle 360, Snooker 
Angle Estimation 
Recognise and estimate angles

Angle 90, Angle 360, Snooker 
Angle Estimation 
Know and use the formula for the area of a
rectangle; calculate the perimeter and area of shapes made from rectangles

Spirals  Squares Inside, Triangles Inside

Investigations 
Understand and use the language and notation
associated with reflection, translations and rotations

Transform  Reflections
Transform 
Rotation
Transform 
Translation
Tiles 
Symmetry and Transformations 
Recognise and visualise the transformation and
symmetry of 2D shapes: reflection in given mirror lines and line symmetry.

Add a Square
Remove a
Square
Mirror  Mirror Line
Mirror 
Mirror Image
Rangoli  Challenge
Transform 
Reflections 
Symmetry and Transformations 
Recognise and visualise the transformation and
symmetry of 2D shapes: rotation about a given point and rotation symmetry

Centre Point  Level 1, 2 and 3
Transform 
Rotation 
Symmetry and Transformations 
Explore these (rotations, reflection and
translation) transformations and symmetries using ICT

Transform  Reflections
Transform 
Rotation Transform  Transformation
Tiles 
Symmetry and Transformations 
Collect data from a simple experiment and record in a
frequency table; estimate probabilities based on
this data 
Hidden Contents, Loaded Dice

Probability

Compare experimental and theoretical probabilities in simple
contexts 
Pinball

Probability

Understand and use the probability scale from 0 to 1; find
and justify probabilities based on equally likely
outcomes in simple contexts 
Probability Match, Routes

Probability

Simplify linear algebraic expressions by collecting like
terms 
Algebraic Magic

Algebra

Solve word problems and investigate in a range of contexts 
Algebraic Magic

Algebra

Use simple formulae from mathematics with integer
coefficients (unknown on one side only) using
appropriate methods (e.g. inverse operations) 
Equation Buster, Predict

Algebra

Understand that algebraic operations follow the same
conventions and order as arithmetic 
Equation Buster, Equation
Resource, Predict

Algebra

Use letter symbols to represent unknown numbers or
variables; know the meaning of the words term,
expression and equation 
Equation Buster, Equation
Resource, Predict

Algebra

Construct and solve simple linear equations with integer
coefficients (unknown on one side only) using an
appropriate method 
Equation Resource

Algebra

Plot graphs of simple linear functions , where y is given
explicitly in terms of x
on paper and using ICT; recognise
straightline graphs parallel to the xaxis
or
yaxis 
Equation Resource

Algebra

Generate terms of a simple sequence, given a rule (e.g.
finding a term from the previous term, finding a
term given its position in the sequence) 
Mapping Match

Algebra

Year 8
(Consolidation of Level 5, and
start on level 6) 
Objective

Program

Pack

Solve more demanding problems and investigate in
a range of contexts

3D Maze, Queens 
Movement 
Algebraic
Magic

Algebra

Identify the necessary information to solve a
problem; represent problems in algebraic, geometric or graphical form.(K)
Solve more
complex problems by breaking them into smaller steps...
Present and
interpret solutions, justifying inferences and explaining reasoning...(K)
Suggest
extensions by asking "What if...?" or "Why?"; begin to generalise...

Boat, Frogs, Hanoi, Hats, Hopslide, Jugs,
Jumping, Master, Nim, Reverse, Tadpoles 
Mathematical Puzzles 
Queens

Movement

Spirals  Guess
Spiral, Infinite

Investigations

Order decimals

Box, Guess, Magnify

Discovering Number 
Use equivalence of fractions decimals and
percentages to compare proportions (K)

Make that Number (Level 2)

Enriching Number 
Add, subtract, multiply and divide integers

Darts,
NumberLines
(Levels 3  5) 
Numeracy 
Recognise and use multiples, factors (divisors),
common factor, highest common factor, lowest common multiple and primes

Trellis

Investigations 
Consolidate understanding of the relationship
between ratio and proportion; reduce a ratio to its simplest form, ...
divide a quantity into two ... parts in a given ratio ... (K)

Money Share, Paint Mix, Ratio Buster, Ratio Match 
Ratio 
Express simple functions in symbols; represent
mappings expressed algebraically

Points 
Investigations 
Equation Resource, Mapping Match, Predict

Algebra

Plot the graphs of linear functions where y is
given explicitly in terms of x. Recognise that equations of the form y=mx +
c correspond to straight line graphs.

Plotter (y = mx, Find the Line ) 
Graphing 
Equation
Resource

Algebra

Transform 2D shapes by simple combinations of
rations, reflections and translations, on paper and using ICT. 
Transform
Tiles 
Symmetry and Transformations 
Enlarge 2D shapes, given a centre of enlargement
and a positive wholenumber scale factor (K) explore enlargement using ICT.

Transform  Enlargement 
Symmetry and Transformations 
Estimate probabilities from experimental data; understand
that:  if an experiment is repeated there may be,
and usually will be, different outcomes; 
increasing the number of times an experiment is repeated generally leads
to better estimates of probability 
Hidden Contents, Loaded Dice

Probability

Know that if the probability of an event is p, then the
probability of it not occurring is 1p 
Pinball, Probability Match,
Routes

Probability

Find
and record all possible mutually exclusive
outcomes for single events and two successive events in a systematic
way, using diagrams and tables

Pinball, Probability Match,
Routes

Probability

Simplify or transform linear expressions by collecting like
terms 
Algebraic
Magic, Equation Resource

Algebra

Substitute integers into simple formulae 
Equation Buster, Predict

Algebra

Construct and solve linear equations with integer
coefficients (unknown on either or both sides,
without and with brackets) using appropriate methods
(e.g. inverse operations, transforming both sides in the same way) 
Equation Buster, Equation
Resource

Algebra

Know that algebraic operations follow the same conventions
and order as arithmetic operations 
Equation Resource, Predict

Algebra

Generate terms of a linear sequence using termtoterm and
positiontoterm definitions of a sequence 
Mapping Match

Algebra

Generate and describe integer sequences 
Mapping Match

Algebra

Year 9 (Revision
of Level 5, but mainly level 6 objectives for able pupils at level 7 with
some on level 8) 
Objective

Program

Pack

Represent problems and synthesise information in
algebraic, geometric or graphical form; move from one form to another to get
a different perspective on the problem.
Solve
substantial problems by breaking them into simpler tasks
Present a
precise, reasoned argument, making use of symbols, diagrams and graphs and
related explanatory text...(K)
Suggest
extensions by asking "What if...?" or "Why?"; begin to generalise...

Hanoi, Hats 
Mathematical Puzzles 
Vectmeet

Movement

Use proportional reasoning to solve a problem,
and choose the correct numbers to take as 100%, or as a whole; ... interpret
and use ratio in a range of contexts, including solving word problems.

Ratio Buster

Ratio 
Generate terms of a sequence using termtoterm
and positiontoterm definitions of a sequence, on paper and using ICT
(K)

Points, Trellis 
Investigations 
Mapping Match

Algebra

Investigate the gradients of parallel lines (EX)

Plotter (Parallel Lines) 
Graphing 
Equation Resource

Algebra

Solve linear inequalities in one variable 
Regions (Guess Inequalities Level 1 and Level 3) 
Graphing 
Begin to solve inequalities in two variables (EX)

Regions (Guess Inequalities Level 2 and Level 4) 
Graphing 
Given values for m and c, find the gradient of
lines given by equations of the form y = mx + c (K)

Plotter (Find the Line, Lineover, Point and
Lines, y = mx) 
Graphing 
Visualise and use 2D representation of 3D
objects 
3D Maze 
Movement 
Use units of measurement to calculate ... and
solve problems in a variety of contexts ...

Ratio Buster 
Ratio 
Transform 2D shapes by combinations of
translations, rotation and reflections on paper and using ICT.

Transform 
Symmetry and Transformations 
Know that translations, rotations and reflections
preserve length and angle and map object on to congruent images. (K)

Transform 
Symmetry and Transformations 
Enlarge 2D shapes, given a centre of enlargement
and a whole number scale factor, on paper and using ICT.

Transform  Enlargement 
Symmetry and Transformations 
Extend to enlarging 2D shapes, given a
fractional scale factor; recognise the similarity of the resulting shape
(EX) 
Transform  Enlargement 
Symmetry and Transformations 
Find the locus of a point that moves according to
a simple rule, both by reasoning and by using ICT

Elephant 
Coordinates 
Vectmeet

Movement

Estimate probabilities from experimental data; understand
relative frequency as an estimate of probability
and use this to compare outcomes of experiments

Hidden Contents, Pinball

Probability

Use the vocabulary of probability in interpreting results
involving uncertainty and prediction

Loaded Dice

Probability

Solve increasingly demanding problems and evaluate
solutions; explore connections in mathematics
across a range of contexts 
Algebraic Magic

Algebra

Construct and solve linear equations with integer
coefficients (with and without brackets, negative
signs anywhere in the equations, positive or
negative solutions), using an appropriate method 
Equation Buster, Equation
Resource

Algebra

Substitute numbers into expressions and formulae 
Equation Buster, Predict

Algebra

Write an expression to describe the nth term of an
arithmetic sequence 
Mapping Match

Algebra

Special thanks to
NAACE for matching
software
to NNS objectives


